A downloadable game

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Quick. Simple. Robust. These are all hallmarks of the Snake Eyes System.

Only needing a pair of six-sided dice, this roleplaying game sytem was designed so that anyone can pick it up and play while also being deep enough to sate those looking for a "crunchy" experience.

The rules are simple and straightforward, trimming every ounce of fat to create a lean, mean, RPG machine. While the fantasy genre is favored, everything has been written so that this system can be used for whatever setting and genre you want.

Most important of all, this system has been licensed under the ORC License. That means you– yes, the reader– can use it to create anything your heart desires. Make the RPG of your widest dreams!

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Click download now to get access to the following files:

SES Core Rules (v.1.11).pdf 484 kB
SES Sheet and Lists (v.1.01).pdf 49 kB

Development log

Comments

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This is a fine system. I don't have any real complaints. It is weird it is not a roll under system which would make snake eyes the best roll. It is meant for new players, but not new GMs. It offers no help creating locations or quests. It is good for what it is. It is just a fine system.

Thank you for your input. I actually did consider making this a roll-under system, but I thought that this would be easier for newbies. I admit, there isn't an emphasis on helping GMs make their own stuff, and I'll have to work on that sometime. First thing's first, though, I have to finish the big rulebook I'm working on that's based on this system.

(1 edit)

The odds on the core gameplay page seem to be misleading? That is, that's not what the odds actually are.

If you have a +2 or more on a skill test, the only way to fail is by rolling a 2 on 2d6. This seems to put the odds of that at 9.09%, but it's actually much smaller - there's only a 1 in 36 chance of getting snake eyes. 2.78%. Similarly, this is the chance of success on any roll where you need to get a 12.

Since all of the math seems to be in multiples of 9.09%, it looks like it was calculated as though all results, 2-12, were equally likely. But that's not the case for 2d6, there's a bell curve. A 7 has a 1/6 chance of being rolled, and a 12 has only a 1/36 chance. The differences are significant, and very much shift the odds around.

Thank you very much for correcting me! I will edit the file ASAP.